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“But recently, the explosive growth of free downloads financed by in-app purchases has been eating the soul out of the market, turning what could have been great games into little more than extortion machines.Īll the design time is going into figuring out the best places to squeeze more cash out of the player, rather than developing better gameplay.” “But recently, the explosive growth of free downloads financed by in-app purchases has been eating the soul out of the market, turning what could have been great games into little more than extortion machines…

At first, it looked like it was developing along a similar path as arcade games: delivering inexpensive, pure-gameplay experiences that could be enjoyed in short bursts, leaving you satisfied but wanting to play again.” “Over the last couple of years, I’ve been watching the rapid growth of the mobile gaming market with great interest. Some of the titles he has worked on: Return to Zork, Mechwarrior 2, Hydro Thunder, Metal Arms, World of Warcraft, and Starcraft 2.
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Scott only started Panic Ensues Software in early 2014, but has been working full-time as a professional game developer for over 20 years, working on AAA titles for PC, Console, and coin-op Arcade. Factor in the random zig-zags the ships make and it adds up to a realistic convoy intercept that delightfully exceeds simple tactical combat. It was not unusual to find myself out of position and I was required to do an end-around. The sequence of engagements are dynamic and random–you never know what you’ll run into out there. Each encounter will be spelled out by the game in a banner message, “Convoy spotted! Lookouts report 2 escorts, four transports.” Your patrol zones span the North Atlantic and North Sea Operation Drumbeat or Asian patrols are outside the scope of this game. As you transit, you may run into a convoy that was not detected by Abwehr.
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Similar to the Career in Aces, you direct your boat across a map of the Atlantic, where periodic code intercepts will alert you to a possible convoy. Crash Dive is touted as “Tactical Submarine Combat”, but the inclusion of the strategic map where you conduct your war patrols adds greatly to the feeling that you have a career as a U-boat captain. War patrols are basically single missions strung together as patrols in the Atlantic. Once you are clear, you can disengage and assess your results.

Often I would start with only one ship visible and then work out a course to get into firing position. You may be in a prime position to intercept, or you may start the mission out of position with the undertaking of making it work. Single missions are instant encounters with an unknown convoy or task force. The enemy AI also seems more capable at the higher difficulty levels. At Hard, you will see a lot of convoys with five or six escorts, and the range, speed, and bearing of targets will take longer to be determined. As far as I can determine, the difference in difficulty levels determine the number of escorts in each convoy, and the quickness of the information your lookouts provide. With Sim, you also have a few options if you choose to tailor the difficulty level to your taste: Dud torpedoes, search timer, and visible sonar for example. Both start you at the Easy level of difficulty, and when you complete the mission, you can advance to Medium, Hard, and Sim. You begin with a Type VII U-boat playing Single Missions or a career with a War Patrol. After 20 minutes, you know everything you need to enjoy the game and be successful. Each aspect of the game is spelled out, in game, with plenty of prompts and details. Even though the design is so clear, the game comes with some of the best tutorials I’ve seen. You can use the touch screen or the controls in the interface, whichever you fancy.
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Crash Dive is very intuitive–I handed the Kindle to my daughter and without any introduction, she determined how to play, navigate, and change depth. It’s short, but gets you started in the right frame of mind. The game starts with a distinctly moody theme evocative of Grey Wolf (veteran subsimmers will know what I mean). Crash Dive is the first title from Panic Ensues, a new development house from an experienced programmer, Scott Goffman. In fact, Crash Dive so consistently brought back memories of Aces of the Deep, that I could not help but compare and refer to the older classic throughout this review.
